Adam S. Brooks

technologist / geek . entrepreneur . marketer . presenter / speaker . developer . consultant . innovator . educator . community advocate . author . adambrooks.org

Can Gamification Improve Learning? Video Games as a Tool for Education and Training.

Learners recall just 10% of what they read and 20% of what they hear. If there are visuals accompanying an oral presentation, the number rises to 30%, and if they observe someone carrying out an action while explaining it, 50%. But learners remember 90% “if they do the job themselves, even if only as a simulation.” [read more]

Advertisements

Filed under: Education, Innovation, , , , , , ,

%d bloggers like this: